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Curtis Blair

UX Factors for Neurodiversity Design

Limited series exploring Neurodiversity Design, article 5/6

 


UX Factors for Neurodiversity

UX Design and Neurodiversity Design have shared methodologies and goals highlighted in the User Experience Honeycomb.



UX Honeycomb: Based on Peter Morvilles' concept, the expanded User Experience Honeycomb has nine factors that complement and incorporate neurodiverse characteristics, affinities, and needs.


Interactive

  • Produce simple and concise tasks with a clear, explicit single objective, minimizing memory load, using plain, concise language and visual communication principles for visual learners.


Structured

  • Provide clear, concise, simple, consistent graphics, navigation, and interactive elements, generating a reliable environment for user engagement.


Attention Retaining

  • Utilize dynamic visual elements to guide attention with appropriate color schemes and timing transitions. Avoid elements that distract or obstruct users from completing an objective.


Engaging

  • Encourage engagement by constantly providing concrete and accurate feedback regarding user actions—rewards in response to performance and motivating visual, auditory, or game elements.


Predictable

  • Provide predictable environments that allow the repetition of actions and a high level of control over the system that is easy to adjust, producing reliable context and interactions.


Frustration-Free

  • Error management should facilitate recovery, prevent errors, and provide guidance for correcting the problem while communicating errors in clear, accurate language without blaming the user.


Generalizable

  • Utilize familiar mental models, visual and audio elements, and industry standards to facilitate the interpretation of tasks and workflows.


Sense-aware

  • Consider user senses by providing a simple, readable, clear, and understandable layout. Prioritize minimalistic aesthetics and graphics that utilize plain language to avoid saturating the screen with irrelevant information, images, and text. Ensure sound alerts are clear, simple, functional, and non-disruptive. Provide reduced motor skill options for touch screens and non-touch interfaces.


Customizable

  • Allowing the system to adapt to user needs and adjust preferences, including font, colors, volume, textures, and other aspects, increases persistence, ease of use, and engagement.


Designers can derive additional guidance for utilizing the UX Honeycomb model from the Usability model's emphasis on discoverability, accessibility, and ease of use.


Find-ability

  • Logical structured information and navigational setup

  • Quickly find information to facilitate adaptation and avoid frustration


Useful

  • Error prevention to promote a safe and secure environment

  • Facilitate social interactions to provide predictable, not stressful engagement


Usable

  • The system is easy to understand, use, and provides predictable interactions

  • Provide visual hierarchy and structured elements guiding user interests


Desirable

  • Evoke emotions and appreciation through attractive visual aesthetics and structure

  • Appeal to visual thinking ensuring a trustworthy workflow and environment


Accessible

  • The system offers measures/ controls to avoid hyper/hypo-reactivity to sensory inputs, audio, and haptics

  • The system should consider deficits in fine motor skills during interactions through any input device


Credible

  • Provide predictable elements, avoiding stressful and frustrating workflows and interactions

  • The system should comply with skills learning functions and accessibility devices

 

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